Path of Exile Heist Best Builds with new Skill Gems – Expert Game Reviews


In the new Heist league, several new gems, passive and active, have been added to the game. Some of them, such as Frost Shield and Sigil of Power, have become excellent support skills that will help you gain additional protection or damage in any situation. Passive support gems added variety when choosing mods for existing builds. But separately, it’s worth highlighting four new skill gem, with which players have already managed to make full-fledged builds that can go through any content in the game and farm contracts and red cards.

Splitting Steel Builds Examples

Attack, Projectile, AoE, Physical
Requires Level 1

Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.

Deals (100–168.4)% of Base Attack Damage
Projectiles Split towards (2–4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2–75) to (3–113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
+(0–4) to radius
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target

Additional Effects From Quality:

(0–20)% increased Impale Effect

This skill is available to Duelist, Scion and Ranger from the first level (if you missed it in rewards, you can buy it from Nessa, Act 1). Splitting Steel is based on a new mechanic, Steel Shards. Each shot uses a charge of Steel Shard and fires an explosive projectile, which, when it hits the enemy, deals AoE damage and shatters into several more small shards. If you are intrigued by this skill, here are examples of builds:

Blazing Salvo Builds Examples

 Spell, AoE, Fire, Projectile
Requires Level 12

Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.

Deals (6–162) to (9–243) Fire Damage
Fires (4–6) additional Projectiles

Additional Effects From Quality:

(0–10)% increased Area of Effect

Launch a volley of explosive fiery projectiles at your enemies! The further projectiles fly, the more they spread out, by exploding when colliding with mobs or on the ground near your target. Thanks to AoE explosions, cleaning up large packs of mobs is not difficult. Examples of builds:

Crackling Lance Builds Examples

Spell, AoE, Lightning
Requires Level 28

Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.

Deals (26–246) to (78–737) Lightning Damage
+2 to Beam Width Per Intensity
33% less branching angle per Intensity
30% more Damage with Hits and Ailments per Intensity
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3

Additional Effects From Quality:

(0–10)% chance to Shock enemies

If the old Arc didn’t impress you, the new Crackling Lance is the one for you. A deadly lightning beam that deals decent damage while still dealing AoE damage due to smaller beams branch off from it. Add crits here and you have a great skill for farming maps!

Hexblast Builds Examples

Spell, AoE, Chaos, Hex
Requires Level 28

Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

Deals (61–574) to (92–862) Chaos Damage
25% less Area Damage
50% more Damage with Hits per 5 Doom on Hex with most Doom
Removes Hex with most Doom after Damaging
35% more Damage with Ailments per 5 Doom on Hex with most Doom
All Damage can Ignite
All Damage can Freeze
All Damage can Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead

Additional Effects From Quality:

(0–10)% increased Area of Effect

New chaos skill that deals with single target damage, and if the target was a mob with Hex, then it removes the Hex and deals explosive AoE damage. Quite an interesting mechanic, although it requires a preliminary Hex on the target for AoE clearing the zone. A slower but much safer way to kill mobs, with good damage even against bosses.

As you can see there are a lot of new great builds that will bring new experience to the gameplay.

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