Active Intelligence Skills
10% chance to Shock enemies
20% increased Chaining range
10% increased Damage for each time this Skill has Chained
20% reduced Enemy Stun Threshold
20% increased Skill Effect Duration
5% of Damage taken gained as Mana over 4 seconds when Hit
10% increased Buff Effect
10% increased Activation frequency
Supported Skills have 10% increased Area of Effect
Supported Skills have 20% increased Projectile Speed
Supported Skills have 20% increased Chaining range
5% chance to deal Double Damage
20% chance for Brands to Attach to a new Enemy each time they Activate
Cursed Enemies have a 5% chance to grant a Power Charge when Hit
Cursed enemies take 4% increased Damage
Hits against Cursed Enemies have +0.2% to Critical Strike Chance
20% increased Lightning Damage
Projectiles have 10% chance to be Supercharged
Applied Curses have 10% increased Effect
10% increased Effect of Supported Curses
20% increased Skill Effect Duration
Enemies have 10% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage
10% increased Area of Effect
40% increased Projectile Speed
Gain 5% of Fire Damage as Extra Chaos Damage
10% increased Area of Effect
20% increased Chaos Damage
60% increased Secondary Duration
100% increased Burning Damage
10% increased Area of Effect
40% increased Damage if not Consuming a Corpse
Grants Minions 10% increased Cast Speed
40% less Skill Effect Duration
Minions recover 100 Life when they Block
Grants Minions +2% Chance to Block Attack Damage
Grants Minions +2% Chance to Block Spell Damage
Brands gain 20% increased Attachment Range
20% increased Cooldown Recovery Rate
40% increased Area of Effect
You and nearby Allies have 10% increased Mana Recovery from Flasks
You and nearby Allies have 20% increased Damage while on Full Mana
10% increased Area of Effect
20% increased Effect of Chill
40% increased Damage with Hits and Ailments
Shocks on Cursed enemies have 20% increased Duration
Curses inflicted by this Skill have +5 to maximum Doom
Hits against Cursed Enemies have +20% chance to Shock
10% increased Area of Effect
60% increased Chaos Damage
60% chance to Spread when affected Enemy is Hit
20% increased Skill Effect Duration
Converted Enemies have 20% chance to Taunt on Hit
Converted Enemies deal 400% increased Damage
20% increased Skill Effect Duration
20% increased Cooldown Recovery Rate
Buff grants 40% increased Movement Speed
Unnerve nearby Enemies for 4.0 seconds
40% reduced Cooldown Recovery Rate
10% chance to Shock enemies
20% of Lightning Damage Converted to Chaos Damage
Lose Intensity 20% slower while moving
10% increased Area of Effect
20% increased Skill Effect Duration
Fires an additional Projectile
Chilling Area has 40% increased Movement Speed
10% increased Area of Effect
Sacrifices 1% of Skeleton’s Life to deal that much Chaos Damage
Minions recover 2% of Life on Hit
Cursed enemies take 10% increased Damage from Damage Over Time effects
10% increased Effect of Curse
Spell Hits have 10% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds
20% increased Elemental Damage
10% chance to deal Damage without removing Charges
40% increased Damage if three different Charge types removed
40% increased Area of Effect
You and nearby Allies have 10% increased Damage while on Full Energy Shield
You and nearby Allies gain 40% increased Energy Shield Recharge rate
You and nearby Allies have 30% slower start of Energy Shield Recharge
10% increased Area of Effect
20% of Physical Damage Converted to Cold Damage
Cursed enemies have -5% to Elemental Resistances
10% increased Effect of Curse
10% increased Duration of Elemental Ailments on Cursed enemies
10% increased Effect of Curse
Curse has 40% increased Doom gain rate
Curse Skills have 10% increased Cast Speed
20% increased Chaos Damage
Regenerate 0.10% of Debuff Damage as Life
100% increased Damage with Hits
20% increased Projectile Speed
60% increased Area of Effect
40% reduced Projectile Speed
40% less Damage with Ignite
60% increased Effect of non-Damaging Ailments on Enemies
5% chance to Debilitate Enemies for 1 second on Hit
Base duration is -0.06 seconds
First Impact deals 60% more damage
20% reduced Enemy Stun Threshold
10% increased Cooldown Recovery Rate
20% increased travel distance
40% chance to Ignite enemies
40% more Burning Damage
10% chance to Scorch Enemies
+5 to Area of Effect length
10% increased Area of Effect
+10% to Fire Damage over Time Multiplier
20% reduced Skill Effect Duration
Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -10% to their Fire Resistance
40% of Fire Damage Converted to Chaos Damage
20% chance to Poison on Hit
+10 to radius
10% less Area of Effect per Stage
Ignite on Cursed enemies has 10% increased Duration
Curses inflicted by this Skill have +5 to maximum Doom
Hits against Cursed Enemies have +20% chance to Ignite
10% increased Skill Effect Duration
Grants Minions 0.4% of Damage Leeched as Life
Grants Minions 10% increased Attack Speed
40% increased Projectile Speed
Deals 80% of Damage
Projetiles gain Damage over time, dealing up to 60% more Damage by the time they dissipate
20% increased Cold Damage
10% chance to Freeze enemies
20% increased Area of Effect
20% less Skill Effect Duration
20% increased Cooldown Recovery Rate
20% increased Effect of Cold Ailments
20% increased Area of Effect
Alternate Quality 2
Alternate Quality 3
10% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield’s Life before your Life or Energy Shield
Frost Shield Regenerates 0.2% of its Life per second
20% increased Skill Effect Duration
Freezes enemies as though dealing 100% more Damage
Freezes on Cursed enemies have 20% increased Duration
Curses inflicted by this Skill have +5 to maximum Doom
Hits against Cursed Enemies have +20% chance to Freeze
20% increased Effect of Cold Ailments
20% increased Area of Effect
0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
40% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
20% increased Cold Damage
100% reduced Damage
20% chance to inflict Cold Exposure on Hit
20% less Projectile Speed
20% chance for Projectiles to Return
10% increased Area of Effect
20% reduced Area of Effect
Final Burst Deals 40% more Damage
Buff grants 15% increased Lightning Damage
20% increased Skill Effect Duration
Buff grants 10% increased Damage taken
Buff grants 30% increased Damage
10% increased Area of Effect
40% increased Damage with Ailments
20% increased Effect of non-Damaging Ailments on Enemies
Hexblast has 10% chance to not remove a Hex
10% increased Area of Effect
30% increased Damage with Hits against Chilled Enemies
10% increased Effect of Chill
40% increased Projectile Speed
Projectiles Pierce 2 additional Targets
20% increased Cold Damage
Travels 20% reduced distance before changing forms
20% increased Projectile Speed
Fires 2 additional Projectiles
20% increased Critical Strike Chance
20% increased Fire Damage
10% increased Area of Effect
4% more Damage with Hits and Ailments for each stage
Final wave deals 200% less Damage with Hits
Final wave deals 200% less Damage with Ignite
10% increased Area of Effect
Projectiles Pierce 2 additional Targets
Projectiles gain 30% increased Area of Effect after Forking
20% increased Projectile Speed
Increases and Reductions to Cast Speed apply to Attack Speed
+2 Mana gained for each Enemy hit
20% chance to Shock enemies
20% less Skill Effect Duration
60% increased Cooldown Recovery Rate
10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed
20% increased Lightning Damage
10% increased Area of Effect
Deals 60% of Damage
Stronger Pulses deal 200% more Damage with Hits and Ailments
20% increased Lightning Damage
10% increased Effect of Lightning Ailments
20% increased Projectile Speed
20% chance for Projectiles to Return
20% increased Area of Effect
60% increased Damage
20% increased Duration
10% increased Area of Effect
20% increased Projectile Speed
10% chance to Detonate for Double Damage instead of Chaining
40% increased Area of Effect
You and nearby allies have 10% increased Skill Effect Duration
You and nearby Allies deal 10% increased Damage with Ailments
20% increased Lightning Damage
Beams Split towards 2 additional targets
20% less Skill Effect Duration
20% increased Cast Speed
10% increased Area of Effect
20% of Physical Damage Converted to Fire Damage
20% chance to Shock enemies
Fires an additional Projectile
+20% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Area of Effect
10% chance to also create Consecrated Ground around you
Consecrated Ground applies 5% increased Damage taken to Enemies
20% increased Effect of Consecrated Ground
40% increased Area of Effect
You and nearby Allies have 10% chance to avoid Elemental Ailments
Your and nearby Allies’ Damage Penetrates 4% Elemental Resistances
40% increased Area of Effect
You and nearby Allies have 20% chance to avoid being Shocked
Your and nearby Allies’ Damage Penetrates 4% Lightning Resistance
20% increased Area of Effect
100% increased Burning Damage
20% chance to Ignite enemies
20% increased effect of Aura
40% increased Damage if firing at least 7 Projectiles
20% increased Minion Movement Speed
20% increased Minion Maximum Life
Minions deal 20% increased Melee Damage
Minions have 10% reduced Enemy Stun Threshold
Minions are Created with maximum Frenzy Charges
20% increased Minion Movement Speed
20% increased Minion Maximum Life
Raised Zombies’ Slam Attack has 40% increased Cooldown Recovery Rate
Minions Regenerate 2% of Life per second
Minions gain 10% of Physical Damage as Extra Chaos Damage
Minions take Chaos Damage equal to 20% of their Life over one second when Raised
20% increased Burning Damage
10% increased Area of Effect
Buff Grants 20% increased Spell Damage
10% increased beam length
20% increased Skill Effect Duration
40% less Skill Effect Duration
40% increased Cast Speed
40% increased Shock Duration on enemies
Ring has 40% chance to Shock
Ring Shocks as if dealing 100% more Damage
20% increased Lightning Damage
10% increased Area of Effect
Buff Grants 20% chance to Shock enemies
10% reduced Mana Cost of your Skills while in Area
Buff Grants 20% increased Spell Damage
20% increased Effect of Cold Ailments
20% increased Skill Effect Duration
Applies beams to the closest 2 Enemies
Regenerate 0.4% of Energy Shield per second for each affected Enemy
20% increased Chaos Damage
20% increased Area of Effect
20% increased Skill Effect Duration
100% increased Damage with Hits
20% increased Projectile Speed
Projectiles Pierce 2 additional Targets
Fires 2 additional Projectiles
40% of Lightning Damage Converted to Chaos Damage
Supported Skills deal 20% increased Spell Damage
Supported Skills have 20% chance to Freeze, Shock and Ignite
Supported Skills have 40% reduced Cooldown Recovery Rate
Supported Skills have Added Spell Damage equal to 40% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
10% increased Skill Effect Duration
Minions gain +20% to all Elemental Resistances
10% increased Area of Effect
20% chance to Chain an additional time
20% increased Effect of Shock
10% increased Area of Effect
10% increased Skill Effect Duration
40% reduced Explosion Area of Effect
40% increased Area of Effect while Channelling
10% increased Area of Effect
40% reduced Cast Speed
40% increased Area of Effect
10% reduced Skill Effect Duration
5% chance for Lightning to Strike the Marker when Cast
20% increased Effect of Shock
Runes have 10% increased Area of Effect for each time they’ve been Improved
20% more Damage
Runes deal 60% less Damage with Hits and Ailments for each time they have been Improved
10% chance to Shock enemies
10% increased Effect of Lightning Ailments
10% increased Area of Effect
20% increased effect of Aura
20% increased Lightning Damage
Minions deal 20% increased Damage
20% increased Minion Maximum Life
20% increased Buff Effect
Summoned Golems have 20% increased Cooldown Recovery Rate
Minions deal 20% increased Damage
20% increased Minion Maximum Life
20% increased Buff Effect
Summoned Golems have 20% increased Cooldown Recovery Rate
Minions have 10% increased Area of Effect
60% increased Minion Maximum Life
Summoned Holy Relics have 20% increased Cooldown Recovery Rate
Minions deal 20% increased Damage
20% increased Minion Maximum Life
20% increased Buff Effect
Summoned Golems have 20% increased Cooldown Recovery Rate
20% increased Minion Movement Speed
Minions have 20% increased Duration
Maximum 2 Summoned Raging Spirits
Minions can’t be Damaged for 2 seconds after being Summoned
Minions deal 20% increased Damage
Minions can’t be Damaged for 2 seconds after being Summoned
Minions’ Attacks have 10% chance to Maim Enemies on Hit
100% chance to Summon a Skeleton Archer instead of a Skeleton Warrior
40% increased Minion Movement Speed
Minions have 20% increased Area of Effect
Minions have 10% increased Effect of non-Damaging Ailments on Enemies
20% increased Lightning Damage
+1% Chance to Block Attack Damage while holding a Shield
+1% Chance to Block Spell Damage while holding a Shield
10% increased Area of Effect
40% reduced Skill Effect Duration
40% increased Cooldown Recovery Rate
60% of Physical Damage Converted to Cold Damage
Void Sphere has 10% increased Pulse Frequency
10% increased Area of Effect
20% increased Cold Damage
20% less Skill Effect Duration
20% increased Cooldown Recovery Rate
40% increased Damage when Cast on Frostbolt
20% increased Elemental Damage
20% increased Area of Effect
20% increased Skill Effect Duration
20% of Physical Damage Converted to Cold Damage
10% increased Area of Effect
20% increased Skill Effect Duration
40% increased Projectile Speed
+10% to Cold Damage over Time Multiplier
10% increased Area of Effect
40% increased Skill Effect Duration
40% reduced Cast Speed
20% increased Skill Effect Duration
Hindered Enemies deal 4% reduced Chaos Damage
100% chance to apply an additional Withered Debuff if you Cast this spell yourself
40% increased Area of Effect
5% increased effect of Aura
40% increased Area of Effect
You and nearby Allies have +5% to Critical Strike Multiplier
You and nearby Allies Regenerate 0.40% of Life per second