We have collected all news items that have been introduced in Patch 10.23. Read on to see all mythic, legendary and epic items in LoL. Also, we mentioned reworked items and the effects of item combinations.
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Stat Updates |
Mythic Items |
New Legendary Items |
Updated Legendary Items |
Epic Items |
Stat Updates
Ability Haste
Why did the Mythic section above talk about “ability haste” rather than “cooldown reduction,” and why didn’t we explain ability haste first? Because Mythics are cooler, so we put them first for people with short attention spans.
Cooldown reduction was more valuable the more of it you got. Every percent reduced your cooldown by the same amount-say, one second off a 100-second cooldown. That one second didn’t change even as the cooldown shrank. For that same 100-second cooldown, your 31st point of CDR took one second off the remaining 70-second cooldown, which is more than 1%. As such, CDR had to be capped at 40% to avoid going out of control, locking you out of a lot of items once you reached that cap.
Every point of ability haste lets you cast 1% faster. On paper, that makes it look like it gets less valuable the more you have because your cooldown shrinks by less and less each time. It’s actually the same amount of power. 50 ability haste lets you cast an extra half a spell during the original cooldown. The next 50 gets you to a full extra cast (100% faster). If you get another 100 ability haste, you get another whole cast (200% faster). This linear scaling allows us to remove the cap, so you can buy as much as you want.
Vamp Effects
The big change here is that life steal now counts physical damage dealt by on-hit effects-since the idea is “heal from your attacks,” it’s more understandable if we include the whole attack. The other note is the addition of “physical vamp,” (which currently exists just on Sanguine Blade) so its sustain can apply to assassins’ abilities too. If you’re curious whether that means we’ll eventually bring back spell vamp, the answer is “maybe!”
LIFE STEAL Heal from physical damage dealt by basic attacks. Now includes on-hit effects.PHYSICAL VAMP Heal from physical damage dealt by basic attacks and abilities (33% effective for AoE and pet damage)OMNIVAMP Heal from all sources and types of damage (still 33% effective for AoE and pet damage) (unchanged)
Critical Strike
Reducing the value of each point of critical strike chance and offering less of it per item allows us to smooth out marksman’s build scaling and put more interesting-and powerful-unique effects on their items. They’ll be stronger early- and mid-game, and their late-game damage will be less unilaterally based on constant crits since the other parts of their items will be more influential. Also, by spreading crit across five items (read: every non-boots slot) in marksman builds, we can put crit chance on more items because marksmen no longer run the risk of overcapping and losing access to items they otherwise would’ve wanted.
CRIT CHANCE ON LEGENDARY/MYTHIC ITEMS 25% (4 items to max) ⇒ 20% (5 items to max)BASE CRITICAL STRIKE DAMAGE 200% ⇒ 175%
Mythic Items
In new patch in League of Legends, you can see the implementation of new items, item types and their effects. The most impressive thing is the mythic items system. You can read more about it here. In two words, now you can change the situation of the match by collecting one mythic item that will improve all your legendary items by giving them enhanced stat. Below you can see the list of all League of Legends mythic items with description and effects.
Item |
Base Stats |
Effects |
Galeforce (Mobility) |
TOTAL COST: 3400 gold BUILD PATH: Noonquiver + Cloak of Agility + Pickaxe + 625 gold ATTACK DAMAGE: 55 ATTACK SPEED: 20% CRITICAL STRIKE CHANCE: 20% |
CLOUDBURST (ACTIVE): Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 180-315 (levels ≤10-18) (+45% bonus AD) magic damage increased against low-health targets by up to 50% (90 second cooldown). MYTHIC: Grants all other Legendary items 3% movement speed |
Kraken Slayer (Anti-tank) |
TOTAL COST: 3400 gold BUILD PATH: Noonquiver + Cloak of Agility + Pickaxe + 625 gold ATTACK DAMAGE: 60 ATTACK SPEED: 25% CRITICAL STRIKE CHANCE: 20% |
BRING IT DOWN: Every third basic attack deals an additional 60 (+30% bonus AD) true damage. MYTHIC: Grants all other Legendary items 10% attack speed |
Immortal Shieldbow (Survive burst) |
TOTAL COST: 3400 gold BUILD PATH: Noonquiver + Cloak of Agility + Vampiric Scepter + 600 gold ATTACK DAMAGE: 55 ATTACK SPEED: 15% CRITICAL STRIKE CHANCE: 20% LIFE STEAL: 12% |
LIFELINE: When taking damage that would reduce you below 30% health, gain a 250-700 (levels ≤10-18) shield for 3 seconds. Additionally, gain 15% life steal for 8 seconds (90 second cooldown). MYTHIC: Grants all other Legendary items 5 attack damage and 50 health |
Sunfire Aegis (Ramping damage) |
TOTAL COST: 3200 gold BUILD PATH: Bami’s Cinder + Aegis of the Legion + 700 gold HEALTH: 450 ARMOR: 30 MAGIC RESIST: 30 ABILITY HASTE: 15 |
IMMOLATE: Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters). Damaging champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max 6 stacks). FLAMETOUCH: At maximum Immolate stacks, your basic attacks burn nearby enemies for your Immolate damage per second for 3 seconds. MYTHIC: Grants all other Legendary items 5 ability haste |
Frostfire Gauntlet (Slow enemies) |
TOTAL COST: 3200 gold BUILD PATH: Bami’s Cinder + Null-Magic Mantle + Chain Vest + 950 gold HEALTH: 350 ARMOR: 50 MAGIC RESIST: 25 ABILITY HASTE: 15 |
IMMOLATE: Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters). SNOWBIND: Basic attacks create a slow zone for 1.5 seconds (4 second cooldown). Enemies that move across the zone are slowed by 30% (+4% per 1000 max health). MYTHIC: Grants all other Legendary items 100 health and increases your champion model by 7.5% |
Turbo Chemtank (Initiation) |
TOTAL COST: 3200 gold BUILD PATH: Bami’s Cinder + Cloth Armor + Negatron Cloak + 1000 gold HEALTH: 350 ARMOR: 25 MAGIC RESIST: 50 ABILITY HASTE: 15 |
IMMOLATE: Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters). SUPERCHARGED (ACTIVE): Grants 75% movement speed towards enemy champions or turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that slows nearby champions by 40% for 2 seconds (90 second cooldown). MYTHIC: Grants all other Legendary items 5% tenacity and slow resist |
Duskblade of Draktharr (Multikill) |
TOTAL COST: 3200 gold BUILD PATH: Serrated Dirk + Caulfield’s Warhammer + 1000 gold ATTACK DAMAGE: 55 LETHALITY: 18 ABILITY HASTE: 20 |
NIGHTSTALKER: Attacking a champion deals an additional 100 (+30% bonus AD) physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds. MYTHIC: Grants all other Legendary items 5 ability haste |
Eclipse (Dueling) |
TOTAL COST: 3200 gold BUILD PATH: Serrated Dirk + Vampiric Scepter + Longsword + 850 gold ATTACK DAMAGE: 55 LETHALITY: 18 OMNIVAMP: 10% |
EVER RISING MOON: Hitting a champion with 2 separate basic attacks or abilities within 1.5 seconds deals an additional 8% max health physical damage, grants you 30% movement speed and a 150 ([+40% bonus AD] for melee champions or [100 (+30% bonus AD) for ranged champions]) shield for 2 seconds (6 second cooldown for melee champions, 12 second cooldown for ranged champions). MYTHIC: Grants all other Legendary items 4% armor penetration |
Prowler’s Claw (Assassination) |
TOTAL COST: 3200 gold BUILD PATH: Serrated Dirk + Caulfield’s Warhammer + 1000 gold ATTACK DAMAGE: 55 LETHALITY: 21 ABILITY HASTE: 10 |
SANDSWIPE (ACTIVE): Dash through target enemy, dealing 100 (+30% bonus AD) physical damage. For the next 3 seconds, you deal 15% increased damage to the target (60 second cooldown). MYTHIC: Grants all other Legendary items 5 lethality |
Liandry’s Anguish (Anti-tank) |
TOTAL COST: 3400 gold BUILD PATH: Lost Chapter + Fiendish Codex + 1200 gold ABILITY POWER: 80 MANA: 600 ABILITY HASTE: 20 |
TORMENT: Dealing damage with abilities causes enemies to burn for 15 (+2.5% AP) +1% max health magic damage per second for 4 seconds. Gain 5% magic penetration per second against burning targets (up to 25%). MYTHIC: Grants all other Legendary items 5 ability haste |
Luden’s Tempest (Burst damage) |
TOTAL COST: 3400 gold BUILD PATH: Lost Chapter + Blasting Wand + 1250 gold ABILITY POWER: 80 MAGIC PENETRATION: 10 MANA: 600 ABILITY HASTE: 10 |
ECHO: Damaging abilities deal an additional 100 (+15% AP) magic damage to the target and 3 nearby enemies and grant you 30% movement speed for 2 seconds (10 second cooldown). MYTHIC: Grants all other Legendary items 5 magic penetration |
Everfrost (Slow enemies) |
TOTAL COST: 3400 gold BUILD PATH: Lost Chapter + Blasting Wand + 1250g ABILITY POWER: 80 HEALTH: 200 MANA: 600 ABILITY HASTE: 10 |
GLACIATE (ACTIVE): Deal 100 (+30% AP) magic damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are rooted instead (20 second cooldown). MYTHIC: Grants all Legendary items 15 ability power |
Hextech Rocketbelt (Mobility) |
TOTAL COST: 3200 gold BUILD PATH: Hextech Alternator + Ruby Crystal + Blasting Wand + 900 gold ABILITY POWER: 80 HEALTH: 250 ABILITY HASTE: 15 |
SUPERSONIC (ACTIVE): Dash in a target direction, unleashing an arc of magic missiles that deal 200-300 (levels 1-18) (+15% AP) magic damage. Then gain 75% movement speed towards enemy champions for 2 seconds (40 second cooldown). MYTHIC: Grants all Legendary items 5 magic penetration |
Riftmaker (Omni Vamp) |
TOTAL COST: 3200 gold BUILD PATH: Leeching Leer + Blasting Wand + 1050 gold ABILITY POWER: 80 HEALTH: 150 ABILITY HASTE: 15 OMNIVAMP: 15% |
VOID CORRUPTION: For each second in champion combat, deal 3% bonus damage (max 15%). At maximum strength, the bonus damage is dealt as true damage instead. MYTHIC: Grants all Legendary items 5% magic penetration |
Night Harvester (Multikill) |
TOTAL COST: 3200 gold BUILD PATH: Hextech Alternator + Ruby Crystal + Blasting Wand + 900 gold ABILITY POWER: 80 HEALTH: 250 ABILITY HASTE: 15 |
SOULREND: Damaging a champion deals an additional 175-250 (levels 1-18) (+15% AP) magic damage and grants you 25% movement speed for 1.5 seconds (60 second cooldown per enemy). MYTHIC: Grants all Legendary items 5 ability haste |
Trinity Force (Dueling) |
TOTAL COST: 3333 gold BUILD PATH: Sheen + Hearthbound Axe + Kindlegem + 733 gold HEALTH: 200 ATTACK DAMAGE: 35 ATTACK SPEED: 35% ABILITY HASTE: 10 |
THREEFOLD STRIKE: Basic attacks grant 25 movement speed for 3 seconds. If the target is a champion, increase your base attack damage by 6%, stacking up to 5 times (max 30%). SPELLBLADE: After using an ability, your next basic attack is enhanced with an additional 200% base attack damage (1.5 second cooldown). MYTHIC: Grants all Legendary items 10% attack speed |
Goredrinker (Survive burst) |
TOTAL COST: 3300 gold BUILD PATH: Ironspike Whip + Phage + Kindlegem + 200 gold HEALTH: 400 ATTACK DAMAGE: 45 HEALTH REGENERATION: 150% ABILITY HASTE: 20 |
THIRSTING SLASH (ACTIVE): Deal 110% of your attack damage to nearby enemies. Restore health equal to 20% of your attack damage plus 12% of your missing health for each champion hit (15 second cooldown, affected by ability haste). AGGRESSION: Gain 1% attack damage for each 5% of your missing health (max 15% AD). MYTHIC: Grants all Legendary items 5 ability haste |
Stridebreaker (Engage) |
TOTAL COST: 3300 gold BUILD PATH: Ironspike Whip + Hearthbound Axe + Kindlegem + 200 gold HEALTH: 300 ATTACK DAMAGE: 50 ATTACK SPEED: 20 ABILITY HASTE: 10 |
HALTING SLASH (ACTIVE): Lunge a short distance and deal 110% of your attack damage to nearby enemies, slowing them by 60% (decays over 2 seconds) (20 second cooldown, affected by ability haste). HEROIC GAIT: Dealing physical damage grants 30 movement speed for 2 seconds. MYTHIC: Grants all Legendary items 3% movement speed |
Divine Sunderer (Anti-tank) |
TOTAL COST: 3300 gold BUILD PATH: Phage + Sheen + Kindlegem + 700 gold HEALTH: 400 ATTACK DAMAGE: 40 ABILITY HASTE: 20 |
SPELLBLADE: After using an ability, your next basic attack is enhanced with an additional 10% target max health physical damage (1.5 second cooldown). If the target is a champion, restore 50% of the damage amount (30% for ranged users). MYTHIC: Grants all Legendary items 5% armor penetration and 5% magic penetration |
Shurelya’s Battlesong (Team mobility) |
TOTAL COST: 2700 gold BUILD PATH: Kindlegem + Faerie Charm + Winged Moonplate + 850 gold HEALTH: 350 ABILITY HASTE: 20 MOVE SPEED: 5% MANA REGEN: 50% |
INSPIRE (ACTIVE): Grants you and nearby allies 40% decaying movement speed for 4 seconds and an additional 40-60 (ally levels 1-18) magic damage on the next 3 basic attack or ability hits against champions (90 second cooldown). MYTHIC: Grants all other Legendary items 2.5% movement speed |
Locket of the Iron Solari (Survive burst) |
TOTAL COST: 2700 gold BUILD PATH: Kindlegem + Aegis of the Legion + 400 gold HEALTH: 200 ABILITY HASTE: 20 ARMOR: 30 MAGIC RESIST: 30 |
DEVOTION (ACTIVE): Grants nearby allies a 250-420 (ally levels 1-18) shield, decaying over 2.5 seconds (90 second cooldown). CONSECRATE: Grants nearby allied champions 5 armor and magic resist. MYTHIC: Grants all Legendary items a 2 armor and magic resist increase to Consecrate |
Moonstone Renewer (Healing over time) |
TOTAL COST: 2700 gold BUILD PATH: Kindlegem + Bandleglass Mirror + 850 gold ABILITY POWER: 40 HEALTH: 200 ABILITY HASTE: 20 MANA REGEN: 100% |
STARLIT GRACE: When affecting champions with basic attacks or abilities in combat, restore 30-60 (ally levels 1-18) health to the most wounded nearby ally (2 second cooldown). Each second spent in combat with champions increases this healing effect by 37.5% (maximum +150%). MYTHIC: Grants all Legendary items 5 ability haste |
Imperial Mandate (Ally burst) |
TOTAL COST: 2700 gold BUILD PATH: Kindlegem + Bandleglass Mirror + 850 gold ABILITY POWER: 40 HEALTH: 200 ABILITY HASTE: 20 MANA REGEN: 100% |
MARK OF ENMITY: Abilities that slow or immobilize a champion deal 60-100 bonus magic damage (levels 1-18) and mark them for 4 seconds. Ally champion damage detonates the mark, dealing an additional 60-100 (ally levels 1-18) magic damage and granting you both 20% movement speed for 2 seconds (6 second cooldown per enemy). MYTHIC: Grants all other Legendary items 15 ability power |
New Legendary Items
New legendary items in League of Legends are created to fill in the gaps after adding of mythic items. “Legendary” is the category of item that used to be the most powerful tier. They’re your completed non-boots items that don’t build into anything else.
Item |
Base Stats |
Effects |
The Collector (Burst damage) |
TOTAL COST: 3000 gold BUILD PATH: Serrated Dirk + Pickaxe + Cloak of Agility + 425 gold ATTACK DAMAGE: 50 CRITICAL STRIKE CHANCE: 20% LETHALITY: 12 |
DEATH AND TAXES: Dealing damage that would leave an enemy below 5% health executes them. Champion kills grant an additional 25 gold. |
Navori Quickblades (Reduce cooldowns) |
TOTAL COST: 3400 gold BUILD PATH: Caulfield’s Warhammer + Pickaxe + Cloak of Agility + 825 gold ATTACK DAMAGE: 60 CRITICAL STRIKE CHANCE: 20% ABILITY HASTE: 30 |
DEFT STRIKES: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown. |
Force of Nature (Ramping magic resistance) |
TOTAL COST: 2900 gold BUILD PATH: Negatron Cloak + Winged Moonplate + Ruby Crystal + 800 gold HEALTH: 350 MAGIC RESIST: 60 MOVE SPEED: 5% |
ABSORB: Taking damage from abilities grants you 6 movement speed and 4 magic resist for 5 seconds (stacks up to 5 times; each unique ability instance gives one stack). |
Serpent’s Fang (Anti-shielding) |
TOTAL COST: 2800 gold BUILD PATH: Serrated Dirk + Pickaxe + 825 gold ATTACK DAMAGE: 60 LETHALITY: 18 |
SHIELD REAVER: Basic attacks and abilities deal 50 (+40% bonus AD) additional physical damage to shielded targets. |
Horizon Focus (Damage amp) |
TOTAL COST: 3000 gold BUILD PATH: Needlessly Large Rod + Hextech Alternator + 700 gold ABILITY POWER: 100 |
HYPERSHOT: Damaging a champion with a non-targeted ability at over 750 range or immobilizing them reveals them and increases their damage taken from you by 10% for 6 seconds. |
Cosmic Drive (Ability haste) |
TOTAL COST: 3000 gold BUILD PATH: Fiendish Codex + Kindlegem + Amplifying Tome + 865 gold ABILITY POWER: 70 HEALTH: 200 ABILITY HASTE: 30 |
SPELLDANCE: Dealing damage with abilities grants 10 (+20% ability haste) movement speed for 4 seconds. |
Demonic Embrace (Sustained damage) |
TOTAL COST: 3000 gold BUILD PATH: Blasting Wand + Giant’s Belt + Amplifying Tome + 815 gold ABILITY POWER: 70 HEALTH: 350 |
AZAKANA GAZE: Dealing ability damage burns enemies for 1.5% max health magic damage every second for 4 seconds. Gain 10 armor and magic resist while a champion is affected (+2.5 armor and magic resist for each additional champion affected). |
Serylda’s Grudge (Anti-armor) |
TOTAL COST: 3400 gold BUILD PATH: Caulfield’s Warhammer + Last Whisper + 850 gold ATTACK DAMAGE: 45 ARMOR PENETRATION: 30% ABILITY HASTE: 20 |
BETRAYAL: Damaging abilities slow enemies by 30% for 1 second. |
Silvermere Dawn (Remove crowd control) |
TOTAL COST: 3000 gold BUILD PATH: Quicksilver Sash + Pickaxe + Ruby Crystal + 425 gold ATTACK DAMAGE: 35 HEALTH: 200 MAGIC RESIST: 35 |
QUICKSILVER (ACTIVE): Remove all disables except Airborne and gain 40% tenacity and slow resistance for 3 seconds. Can’t be used while affected by Airborne effects. |
Chempunk Chainsword (Anti-healing) |
TOTAL COST: 2700 gold BUILD PATH: Executioner’s Calling + Caulfield’s Warhammer + Ruby Crystal + 400 gold ATTACK DAMAGE: 45 HEALTH: 200 ABILITY HASTE: 15 |
HACKSHORN: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% health, this effect is increased to 60% Grievous Wounds. |
Chemtech Putrifier (Anti-healing) |
TOTAL COST: 2300 gold BUILD PATH: Oblivion Orb + Bandleglass Mirror + 450 gold ABILITY POWER: 50 ABILITY HASTE: 15 BASE MANA REGEN: 100% |
PUFFCAP TOXIN: Dealing magic damage applies 40% Grievous Wounds to champions for 2 seconds. Immobilizing champions applies 60% Grievous Wounds instead. |
Staff of Flowing Water (Buff spellcasters) |
TOTAL COST: 2300 gold BUILD PATH: Forbidden Idol + Blasting Wand + 650 gold ABILITY POWER: 60 HEAL AND SHIELD POWER: 10% BASE MANA REGEN: 100% |
RAPIDS: Healing or shielding an ally grants you both 15% movement speed and 20-40 (ally levels 1-18) ability power for 3 seconds. |
Stirring Wardstone (Hold Control Wards) |
TOTAL COST: 1100 gold RULES FOR PURCHASE: Must be level 13 |
ARCANE CACHE: This item can store up to 3 purchased Control Wards. BLOOMING EMPIRE: This item transforms into Watchful Wardstone once you’ve placed 20 Stealth Wards. |
Watchful Wardstone (Hold Control Wards) |
BUILD PATH: Upgrades from Stirring Wardstone ABILITY HASTE: 25 |
ARCANE CACHE: This item can store up to 3 purchased Control Wards. VISIONS OF IXTAL: Increase your Stealth Ward and Control Ward placement caps by 1. |
Vigilant Wardstone (Hold Control Wards) |
TOTAL COST: 2300 gold RULES FOR PURCHASE: Requires Watchful Wardstone (upgraded from Stirring Wardstone) to purchase BUILD PATH: Watchful Wardstone + 1200 gold ABILITY HASTE: 40 MOVE SPEED: 10% |
ARCANE CACHE: This item can store up to 3 purchased Control Wards. VISIONS OF IXTAL: Increase your Stealth Ward and Control Ward placement caps by 1. |
Updated Legendary Items
These are old items that have been adjusted to the new LoL item system.
Item |
Base Stats |
Effects |
Mortal Reminder No longer grants Armor Penetration. Now builds from Zeal. Now offers improved Grievous Wounds. |
TOTAL COST: 2700 gold BUILD PATH: Executioner’s Calling + Zeal + 700 gold ATTACK DAMAGE: 20 ATTACK SPEED: 25% CRITICAL STRIKE CHANCE: 20% MOVE SPEED: 7% |
SEPSIS: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive basic attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse. |
Guinsoo’s Rageblade Now grants on-hit damage based on critical strike chance, but you can’t crit. No longer grants stacking attack speed. No longer grants attack damage, ability power, or penetration. |
TOTAL COST: 2600 gold BUILD PATH: Rageknife + Cloak of Agility + Dagger + 900 gold ATTACK SPEED: 40% CRITICAL STRIKE CHANCE: 20% |
WRATH: Basic attacks apply 45 physical damage on-hit per 20% critical strike chance, but you can no longer critically strike. SEETHING STRIKE: Every third basic attack applies your on-hit effects twice. |
Force of Nature No longer has Lifeline. Grants Ghosting, movement speed, and bonus attack speed after consecutive attacks. |
TOTAL COST: 2900 gold BUILD PATH: Dagger + Zeal + Dagger + 1100 gold ATTACK SPEED: 40% CRITICAL STRIKE CHANCE: 20% MOVE SPEED: 7% |
SPECTRAL WALTZ: Basic attacks grant Ghosting and 7% movement speed for 2 seconds. In addition, attacking 5 times causes Spectral Waltz to also grant 40% attack speed for the same duration. |
Lord Dominik’s Regards Now has critical strike chance. Deals additional damage against high-health targets. |
TOTAL COST: 2900 gold BUILD PATH: Last Whisper + Cloak of Agility + 850 gold ATTACK DAMAGE: 30 CRITICAL STRIKE CHANCE: 20% ARMOR PENETRATION: 25% |
GIANT SLAYER: Deals up to 15% bonus physical damage against champions with greater max health than you. |
Essence Reaver Now builds out of Sheen and has a Spellblade passive. |
TOTAL COST: 2900 gold BUILD PATH: Caulfield’s Warhammer + Sheen + Cloak of Agility + 500 gold ATTACK DAMAGE: 40 CRITICAL STRIKE CHANCE: 20% ABILITY HASTE: 20 |
SPELLBLADE: After using an ability, your next basic attack deals an additional 100% base AD + 40% bonus AD physical damage and restores 3% mana (1.5 second cooldown). |
Infinity Edge Increased critical strike damage now scales with critical strike chance. |
TOTAL COST: 3400 gold BUILD PATH: B.F. Sword + Pickaxe + Cloak of Agility + 625 gold ATTACK DAMAGE: 70 CRITICAL STRIKE CHANCE: 20% |
PERFECTION: Gain an additional 8% critical strike damage per 20% critical strike chance (max 40%). |
Manamune Now provides ability haste. Spending mana without hitting a target no longer grants stacks. Mana per stack and transform threshold reduced. |
TOTAL COST: 2600 gold BUILD PATH: Tear of the Goddess + Caulfield’s Warhammer + Sapphire Crystal + 750 gold ATTACK DAMAGE: 35 MANA: 400 ABILITY HASTE: 15 |
AWE: Gain bonus AD equal to 2% maximum mana. MANA CHARGE: Strike a target with an attack or ability to consume a charge and gain 3 bonus mana. Bonus mana gain doubled if the target is a champion. This item transforms into Muramana once 450 bonus mana has been granted. Gain a new mana charge every 8 seconds (max 4). |
Muramana Bonus damage now applies to abilities in addition to attacks. No longer consumes mana on proc. |
BUILD PATH: Upgraded Manamune ATTACK DAMAGE: 35 MANA: 850 ABILITY HASTE: 15 |
AWE: Gain bonus AD equal to 2% maximum mana. SHOCK: When targeting champions, ability strikes and basic attacks deal additional physical damage equal to 4% maximum mana. |
Archangel’s Staff AP per mana increased. No longer grants ability haste or mana refund on cast. Spending mana without hitting a target no longer grants stacks. Mana per stack and transform threshold reduced. |
TOTAL COST: 3000 gold BUILD PATH: Tear of the Goddess + Needlessly Large Rod + Sapphire Crystal + 1000 gold ABILITY POWER: 60 MANA: 400 |
AWE: Gain bonus ability power equal to 3% maximum mana. MANA CHARGE: Strike a target with an ability to consume a charge and gain 3 bonus mana. Bonus mana gain doubled if the target is a champion. This item transforms into Seraph’s Embrace once 450 bonus mana has been granted. Gain a new mana charge every 8 seconds (max 4). |
Seraph’s Embrace AP per mana increased. Now also grants mana per AP. No longer grants ability haste or mana refund on cast. No longer grants a shield. |
BUILD PATH: Upgraded Archangel’s Staff ABILITY POWER: 60 MANA: 850 |
AWE: Gain bonus ability power equal to 5% maximum mana. EMPYREAN: Increase your total mana by 5% (+2.5% per 100 AP). |
Lich Bane Spellblade damage and cooldown increased. No longer grants mana or ability haste. |
TOTAL COST: 3000 gold BUILD PATH: Sheen + Aether Wisp + Blasting Wand + 600 gold ABILITY POWER: 80 MOVE SPEED: 10% |
SPELLBLADE: After using an ability, your next basic attack is enhanced with an additional 150% base AD + 60% ability power magic damage (2.5 second cooldown). |
Blade of the Ruined King Movement speed active is now a passive. |
TOTAL COST: 3100 gold BUILD PATH: Vampiric Scepter + Recurve Bow + Pickaxe + 325 gold ATTACK DAMAGE: 40 ATTACK SPEED: 30 LIFESTEAL: 12% |
MIST’S EDGE: Basic attacks apply physical damage equal to [10% for melee || 6% for ranged] of the target’s current health. SIPHON: Basic attacking a champion 3 times deals 40-120 magic damage (levels 1-18) and steals 25% movement speed for 2 seconds. |
Black Cleaver Now deals missing health damage against fully stacked targets. No longer grants movement speed on-hit. |
TOTAL COST: 3300 gold BUILD PATH: Caulfield’s Warhammer + Kindlegem + Longsword + 1050 gold HEALTH: 300 ATTACK DAMAGE: 40 ABILITY HASTE: 25 |
CARVE: Dealing physical damage to a champion applies a stack of 4% armor reduction for 6 seconds, up to 6 stacks (max 24%). BUTCHER: Damaging attacks and abilities against fully Shredded enemies deal an additional 5% of the target’s missing health in physical damage (damage-over-time effects deal 2% missing health instead, 0.5 second cooldown). |
Ravenous Hydra Cleave now also procs on abilities and ranged basic attacks. Now grants Omnivamp instead of life steal. No longer grants health regen. Active removed. |
TOTAL COST: 3300 gold BUILD PATH: Tiamat + Vampiric Scepter + Caulfield’s Warhammer + 100 gold ATTACK DAMAGE: 65 ABILITY HASTE: 20 OMNIVAMP: 15% |
CLEAVE: Basic attacks and abilities deal up to 60% of your attack damage to other enemies near the target. (Damage scales down with distance from the target. Only once per ability). |
Titanic Hydra Now grants AD based on health. Cleave now also procs on abilities and ranged basic attacks. No longer grants health regen. Active removed. |
TOTAL COST: 3300 gold BUILD PATH: Tiamat + Ruby Crystal + Giant’s Belt + 800 gold HEALTH: 500 ATTACK DAMAGE: 30 |
COLOSSUS: Gain bonus attack damage equal to 1% of your max health. CLEAVE: Basic attacks deal additional physical damage equal to 4 (+1.5% of your max health) to the target and 40 (+3% of your max health) to enemies behind the target (75% damage for ranged). |
Wit’s End Now grants movement speed on-hit instead of healing. |
TOTAL COST: 3100 gold BUILD PATH: Hearthbound Axe + Negatron Cloak + Dagger + 800 gold ATTACK DAMAGE: 30 ATTACK SPEED: 40% MAGIC RESIST: 50 |
FRAY: Basic attacks apply 15-80 (levels 1-18) magic damage on-hit and grant 20 movement speed for 2 seconds. |
Maw of Malmortius Lifeline shield increased; bonus stats on proc removed. |
TOTAL COST: 3100 gold BUILD PATH: Hexdrinker + Caulfield’s Warhammer + 700 gold ATTACK DAMAGE: 50 MAGIC RESIST: 50 ABILITY HASTE: 15 |
LIFELINE: Upon taking magic damage that would reduce health below 30%, gain a 200 (+20% max health) magic damage shield for 5 seconds (60 second cooldown). |
Death’s Dance Omnivamp replaced with Bleed cleanse, movement speed, and heal on takedown. Magic damage no longer reduced and converted to Bleed. |
TOTAL COST: 3100 gold BUILD PATH: Chain Vest + Caulfield’s Warhammer + Pickaxe + 325 gold ATTACK DAMAGE: 50 ARMOR: 40 ABILITY HASTE: 15 |
IGNORE PAIN: [35% for melee || 15% for ranged] of physical damage taken is dealt to you over 3 seconds instead. DEFY: Champion takedowns cleanse Ignore Pain’s remaining damage, grant you 30% movement speed for 2 seconds, and restore 10% of your max health over the duration. |
Sterak’s Gage Base Shield decreased but now scales with number of enemies in combat. Now grants healing based on enemies in combat. Tenacity removed. No longer melee only. |
TOTAL COST: 3100 gold BUILD PATH: Pickaxe + Phage + Ruby Crystal + 725 gold HEALTH: 400 ATTACK DAMAGE: 50 |
BLOODLUST: Dealing damage to or taking damage from a champion grants a stack, restoring 2% of your max health over 6 seconds (max 5 stacks, 1 per enemy champion; healing 60% effective for ranged users). LIFELINE: Upon taking damage that would reduce your health below 30%, gain a shield equal to 200, plus 8% of your max health per stack of Rage (60 second cooldown, max health portion of shield 60% smaller for ranged users). |
Randuin’s Omen Active now also reduces enemy AD and crit damage. Now passively reduces damage taken from any basic attack, not just crits. No longer reduces enemy attack speed when hit. |
TOTAL COST: 2700 gold BUILD PATH: Warden’s Mail + Cloth Armor + Kindlegem + 600 gold HEALTH: 250 ARMOR: 80 ABILITY HASTE: 10 |
HUMILITY (ACTIVE): Briefly slow nearby enemies and reduce their attack damage by 10% and critical strike damage by 20% for 4 seconds (60 second cooldown). ROCK SOLID: Reduce incoming damage from basic attacks by up to 0.5% of your max health, capped at 40% of the attack’s damage. |
Frozen Heart Now passively reduces damage taken from basic attacks. |
TOTAL COST: 2700 gold BUILD PATH: Warden’s Mail + Cloth Armor + Kindlegem + 600 gold MANA: 400 ARMOR: 80 ABILITY HASTE: 20 |
WINTER’S CARESS: Reduces the attack speed of nearby enemies by 15%. ROCK SOLID: Reduce incoming damage from basic attacks by up to 0.5% of your max health, capped at 40% of the attack’s damage. |
Gargoyle Stoneplate Active converted to a decaying shield. Passive grants resistances on taking damage. |
TOTAL COST: 3300 gold BUILD PATH: Aegis of the Legon + Cloth Armor + Null-Magic Mantle + 1050 gold ARMOR: 60 MAGIC RESIST: 60 ABILITY HASTE: 15 |
UNBREAKABLE (ACTIVE): Gain a 100 (+100% bonus health) shield that decays over 2.5 seconds (90 second cooldown). FORTIFY: Taking damage from a champion grants 3% bonus armor and 3% bonus magic resist for 6 seconds, once per enemy champion (max 15% bonus armor and magic resist). |
Abyssal Mask Passive changed to increased damage on immobilized enemies. |
TOTAL COST: 2700 gold BUILD PATH: Giant’s Belt + Negatron Cloak + 900 gold HEALTH: 350 MAGIC RESIST: 60 |
UNMAKE: Immobilizing a champion causes them to take 10% increased damage for 4 seconds. |
Thornmail Damage reduced and now applies improved Grievous Wounds upon immobilizing an enemy. |
TOTAL COST: 2700 gold BUILD PATH: Bramble Vest + Giant’s Belt + 1000 gold HEALTH: 350 ARMOR: 60 |
THORNS: When struck by an attack, deal 10 (+10% bonus armor) magic damage to the attacker and apply 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds. |
Zeke’s Convergence Now grants bonus on-hit damage to your linked ally on targets you have immobilized. |
TOTAL COST: 2400 gold BUILD PATH: Kindlegem + Glacial Shroud + 700 gold HEALTH: 300 MANA: 250 ARMOR: 30 ABILITY HASTE: 20 |
CONDUIT (ACTIVE): Designate an Accomplice (60 second cooldown). CONVERGENCE: For 4 seconds after you immobilize an enemy, your Accomplice’s attacks and abilities hits apply an additional 25-50 (+1.5% your max health) (+7.5% your AP) magic damage to that enemy. |
Knight’s Vow Damage redirect increased. Now grants movement speed toward low-health Partners. No longer grants armor, passive movement speed towards Partner, or heals from Partner damage. |
TOTAL COST: 2300 gold BUILD PATH: Crystalline Bracer + Rejuvenation Bead + Kindlegem + 700 gold HEALTH: 400 BASE HEALTH REGEN: 300% ABILITY HASTE: 10 |
PLEDGE (ACTIVE): Designate an ally who is Worthy (60 second cooldown). SACRIFICE: While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% health gain 35% movement speed when running towards them. |
Morellonomicon Now grants access to improved Grievous Wounds. No longer grants magic penetration. |
TOTAL COST: 2500 gold BUILD PATH: Blasting Wand + Oblivion Orb + Ruby Crystal + 450 gold ABILITY POWER: 70 HEALTH: 250 |
AFFLICTION: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% health, this effect is increased to 60% Grievous wounds. |
Sanguine Blade Now provides physical vamp instead of life steal. |
TOTAL COST: 3000 gold BUILD PATH: Serrated Dirk + Vampiric Scepter + 1000 gold ATTACK DAMAGE: 50 LETHALITY: 10 PHYSICAL VAMP: 12% |
FRENZY: While near one or fewer visible enemy champions gain 8 lethality and 20-80% (levels 1-18) attack speed, decaying over 3 seconds if other enemy champions get too close. |
Epic Items
These items are upgraded basic items. They have better stats and also may have special effects. All of them are used as components to legendary or mythic items.
Item |
Base Stats |
Effects |
Noonquiver New |
TOTAL COST: 1300 gold BUILD PATH: Longsword + Dagger + Longsword + 300 gold ATTACK DAMAGE: 30 ATTACK SPEED: 15% |
PRECISION: Attacks deal an additional 20 physical damage to minions and monsters. |
Rageknife New |
TOTAL COST: 800 gold BUILD PATH: Dagger + Dagger + 200 gold ATTACK SPEED: 25% |
WRATH: Attacks apply 35 physical damage on-hit per 20% of your critical strike chance, but you can no longer critically strike. |
Blighting Jewel New |
TOTAL COST: 1250 gold BUILD PATH: Amplifying Tome + 815 gold ABILITY POWER: 25 MAGIC PENETRATION: 15% |
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Leeching Leer New |
TOTAL COST: 1300 gold BUILD PATH: Ruby Crystal + Amplifying Tome + 465 gold HEALTH: 150 ABILITY POWER: 20 OMNIVAMP: 10% |
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Oblivion Orb |
TOTAL COST: 800 gold BUILD PATH: Amplifying Tome + 365 gold ABILITY POWER: 30 |
CURSED: Dealing magic damage applies 40% Grievous Wounds to champions for 2 seconds. |
Seeker’s Armguard |
TOTAL COST: 900 gold BUILD PATH: Cloth Armor + Amplifying Tome + 165 gold ABILITY POWER: 30 ARMOR: 15 |
WITCH’S PATH: Killing a unit grants 1 armor, stacking up to 30 times. |
Hextech Alternator |
TOTAL COST: 1050 gold BUILD PATH: Amplifying Tome + Amplifying Tome + 180 gold ABILITY POWER: 40 |
REVVED: Damaging an enemy champion deals an additional 50-125 magic damage (40 second cooldown). |
Bami’s Cinder |
TOTAL COST: 1000 gold BUILD PATH: Ruby Crystal + Ruby Crystal + 200 gold HEALTH: 300 |
IMMOLATE: Deal 15 (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 100% against monsters). |
Winged Moonplate New |
TOTAL COST: 800 gold BUILD PATH: Ruby Crystal + 400 gold HEALTH: 150 |
FLIGHT: Grats 5% movement speed. |
Verdant Barrier New |
TOTAL COST: 1200 gold BUILD PATH: Null-Magic Mantle + Amplifying Tome + 315 gold ABILITY POWER: 25 MAGIC RESISTANCE: 25 |
ADAPTIVE: Every 60 seconds, gain 3 magic resist (max 15). Taking magic damage from champions reduces the time until the next increase by 5% of the damage taken (ex. taking 100 magic damage reduces the time by 5 seconds). |
Warden’s Mail |
TOTAL COST: 1000 gold BUILD PATH: Cloth Armor + Cloth Armor + 400 gold ARMOR: 40 |
ROCK SOLID: Reduce incoming damage from basic attacks by 0.5% bonus health, capped at 40% of the basic attack’s damage. |
Phage |
TOTAL COST: 1100 gold BUILD PATH: Ruby Crystal + Longsword + 350 gold ATTACK DAMAGE: 15 HEALTH: 200 |
STURDY: After you deal physical damage to a champion, restore [2% melee | 1% ranged] max health over 6 seconds. |
Hearthbound Axe New |
TOTAL COST: 1100 gold BUILD PATH: Dagger + Longsword + 450 gold ATTACK DAMAGE: 15 ATTACK SPEED: 15 |
NIMBLE: Attacking a unit grants [20 for melee | 10 for ranged] movement speed for 2 seconds. |
Tiamat |
TOTAL COST: 1200 gold BUILD PATH: Pickaxe + 325 gold ATTACK DAMAGE: 25 |
CLEAVE: Attacks deal up to 60% total attack damage physical damage to other nearby enemies. |
Ironspike Whip New |
TOTAL COST: 1200 gold BUILD PATH: Pickaxe + 325 gold ATTACK DAMAGE: 30 |
CRESCENT (ACTIVE): Deal 75% total attack damage physical damage to nearby enemies. Minions and monsters below 50% health take 200% damage (15 second cooldown, affected by ability haste). |
Bandleglass Mirror New |
TOTAL COST: 1050 gold BUILD PATH: Faerie Charm + Amplifying Tome + 365 gold ABILITY POWER: 20 ABILITY HASTE: 10 MANA REGEN: 50% |
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