How AbleGamers helped millions of gamers with disabilities through the Xbox Adaptive Controller and APX

According to some estimates, there are as many as 2.6 billion people in the world who play some kind of video game, whether it’s on a console like the Xbox Series X or PlayStation 5, on a PC, or on their phones or tablet devices.

It has grown to become a $60 billion industry in the US alone, overtaking the global movie box office, and it is only expected to soar from there. Still, one community has found itself locked out almost entirely to one degree or another since the first video games started showing up on PCs and in video arcades around the world: people with disabilities.

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