

Icebound Fortitude unleashes an Ancient Drake, freezing all nearby enemies for 12 sec and dealing (300% of Attack power) Frost damage.
Death Grip strips your enemy of their weapon if they have one, animating it to fight by your side for 6s.
The radius of Outbreak, Blood Boil, and Howling Blast is increased by 5 yards.
Sacrificial Pact has no cooldown, and Raise Dead’s cooldown is reduced to 25 seconds.
During Pillar of Frost, Vampiric Blood, or Dark Transformation your size, Strength, and Stamina are increased by 50%.
Death Coil afflicts enemies with Bone Harvest, dealing 60% of Death Coil‘s damage over 5 sec. Targets killed during Bone Harvester are reanimated as a Risen Skulker or a Magus of the Dead for 1 min.
Mind Freezing (Mind Freeze) a spell cast activates Icebound Fortitude.
Chains of Ice binds enemies’ health together, causing them to share 50% of damage taken.
Death and Decay‘s radius is increased by 3 yards.
Anti-Magic Zone reflects harmful magical effects back at the caster.
Anti-Magic Zone lasts 3 seconds longer and reduces spell damage taken by an additional 10%.
You and your minions gain 10% Haste while you are inside your Death and Decay.
Death and Decay gains an additional charge.
Death Gripping a Maw Rat causes it to explode and resets the cooldown of Death Grip.
Death Grip causes the target to slam to the ground, knocking down nearby enemies for 3 seconds.
Your Death Gate calls forth a Horseman of the Ebon Blade to assist you in battle, but has a 10 minute cooldown.
– Death Gate Calls forth a Horseman of the Ebon Blade to assist you in battle.
Lichborne‘s cooldown is reduced by 10 seconds when you cast Death Strike.
Death Coil‘s healing infuses you or your minions with monstrous power, increasing attack speed and damage by 15% for 1 min. Stacks twice.
Sacrificial Pact deals 200% more damage and the blast radius is increased by 2 yards.
Anti-Magic Shell removes all harmful magical effects.
Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec.
Marrowrend, Obliterate, and Festering Strike cause your disease damage to occur 150% more quickly for 5 sec.
Ashen Phylacteries have a 10% chance to contain a rune that affixes to your rune weapon, to a maximum of 8 additional runes.
Grows your Death Coil, causing it to deal 50% additional damage and healing.
Path of Frost increases movement speed by 30%.
Your Frost Fever, Blood Plague, and Virulent Plague also apply the other two diseases.
Mind Freeze’s cooldown is reduced by 4 seconds when you successfully interrupt a cast.
Chains of Ice strikes 1 additional target and lasts an additional 3 seconds.
Lichborne causes you to radiate Death Coils onto your target, or yourself while you are injured.
Increases the movement speed of the caster by 10% for until cancelled.
Unholy: Army of the Dead’s cooldown are decreased by [abs(40)] seconds.
Blood: Dancing Rune Weapon’s cooldowns are decreased by [abs(20)] seconds.
Frost: Empower Rune Weapon’s cooldowns are decreased by [abs(20)] seconds.